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Automatic Gaze Analysis: A Survey of Deep Learning based Approaches

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arxiv 2108.05479 v3 pith:L4NZDXN5 submitted 2021-08-12 cs.CV

classification cs.CV
keywords gazeanalysiscomputerautomaticdirectionseyegazesurveyfuturegithub
verification ladder T0 review T1 audit T2 compute T3 formal
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Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze analysis still remains challenging due to the uniqueness of eye appearance, eye-head interplay, occlusion, image quality, and illumination conditions. There are several open questions, including what are the important cues to interpret gaze direction in an unconstrained environment without prior knowledge and how to encode them in real-time. We review the progress across a range of gaze analysis tasks and applications to elucidate these fundamental questions, identify effective methods in gaze analysis, and provide possible future directions. We analyze recent gaze estimation and segmentation methods, especially in the unsupervised and weakly supervised domain, based on their advantages and reported evaluation metrics. Our analysis shows that the development of a robust and generic gaze analysis method still needs to address real-world challenges such as unconstrained setup and learning with less supervision. We conclude by discussing future research directions for designing a real-world gaze analysis system that can propagate to other domains including Computer Vision, Augmented Reality (AR), Virtual Reality (VR), and Human Computer Interaction (HCI). Project Page: https://github.com/i-am-shreya/EyeGazeSurvey}{https://github.com/i-am-shreya/EyeGazeSurvey

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multimodal Human-Intent Modeling for Contextual Robot-to-Human Handovers of Arbitrary Objects

    cs.RO 2025-08 conditional novelty 5.0 of 10

    A gaze-plus-language pipeline enables a robot to select tabletop objects from a remote user's monitor and generate human-aware grasps for handover, with real-world tests on YCB objects.

  2. 2024 NASA SUITS Report: LLM-Driven Immersive Augmented Reality User Interface for Robotics and Space Exploration

    cs.RO 2025-07 reject novelty 4.0 of 10

    The paper presents URSA, an LLM-driven AR astronaut interface, and a new Leo Rover tracking dataset (DTTD3) evaluated with the authors' own pose estimator, with minimal quantitative evidence.

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