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COVINS: Visual-Inertial SLAM for Centralized Collaboration
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Collaborative SLAM enables a group of agents to simultaneously co-localize and jointly map an environment, thus paving the way to wide-ranging applications of multi-robot perception and multi-user AR experiences by eliminating the need for external infrastructure or pre-built maps. This article presents COVINS, a novel collaborative SLAM system, that enables multi-agent, scalable SLAM in large environments and for large teams of more than 10 agents. The paradigm here is that each agent runs visual-inertial odomety independently onboard in order to ensure its autonomy, while sharing map information with the COVINS server back-end running on a powerful local PC or a remote cloud server. The server back-end establishes an accurate collaborative global estimate from the contributed data, refining the joint estimate by means of place recognition, global optimization and removal of redundant data, in order to ensure an accurate, but also efficient SLAM process. A thorough evaluation of COVINS reveals increased accuracy of the collaborative SLAM estimates, as well as efficiency in both removing redundant information and reducing the coordination overhead, and demonstrates successful operation in a large-scale mission with 12 agents jointly performing SLAM.
Forward citations
Cited by 2 Pith papers
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MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
MAGS-SLAM is the first RGB-only multi-agent 3D Gaussian Splatting SLAM framework that matches RGB-D performance via compact submap sharing, geometry-appearance loop verification, and occupancy-aware fusion.
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Self-Organizing Edge Computing Distribution Framework for Visual SLAM
A three-layer wrapper distributes monocular ORB SLAM3's tracking, local mapping, and loop closing across networked devices with fallback to standalone operation, at accuracy close to monolithic ORB SLAM3 in most bench...
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