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Learning Equilibria in Matching Markets from Bandit Feedback

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arxiv 2108.08843 v2 pith:UQOK2EHU submitted 2021-08-19 cs.LG cs.GTstat.ML

classification cs.LGcs.GTstat.ML
keywords learningmatchingbanditmarketpreferencesalgorithmsobjectiveoutcomes
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Large-scale, two-sided matching platforms must find market outcomes that align with user preferences while simultaneously learning these preferences from data. Classical notions of stability (Gale and Shapley, 1962; Shapley and Shubik, 1971) are unfortunately of limited value in the learning setting, given that preferences are inherently uncertain and destabilizing while they are being learned. To bridge this gap, we develop a framework and algorithms for learning stable market outcomes under uncertainty. Our primary setting is matching with transferable utilities, where the platform both matches agents and sets monetary transfers between them. We design an incentive-aware learning objective that captures the distance of a market outcome from equilibrium. Using this objective, we analyze the complexity of learning as a function of preference structure, casting learning as a stochastic multi-armed bandit problem. Algorithmically, we show that "optimism in the face of uncertainty," the principle underlying many bandit algorithms, applies to a primal-dual formulation of matching with transfers and leads to near-optimal regret bounds. Our work takes a first step toward elucidating when and how stable matchings arise in large, data-driven marketplaces.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Probably Correct Optimal Stable Matching under Two-Sided Uncertainty

    cs.LG 2026-07 accept novelty 6.0 of 10

    Elimination algorithms identify the optimal stable matching with high probability under two-sided uncertainty by exploiting partial preferences and pervasive stable matchings, yielding sample-complexity and regret bou...

  2. Learning in Matching Games with Bandit Feedback

    cs.LG 2025-06 reject novelty 6.0 of 10

    A UCB-based algorithm for learning matching equilibria with bandit feedback claims an O~(sqrt(T mk pa)) regret bound, but the proof's final step undercounts the number of pairs matched per round.

  3. Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

    cs.LG 2025-05 conditional novelty 6.0 of 10

    OIAFC and OIAFB identify an (epsilon, delta)-optimal scoring rule in online principal-agent information acquisition with instance-dependent sample complexity, but the proven rate differs from the advertised rate.

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