RECORD
On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Games
Computer Science and Game Theory · Submitted 4 Sep 2021
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim In this paper, we derive that computing an approximate Markov Perfect Equilibrium (MPE) in a finite-state discounted Stochastic Game within the exponential precision is \textbf{PPAD}-complete.
The compiled record
The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.
Open the compiled record
The abstract, sentence by sentence
Similar to the role of Markov decision processes in reinforcement learning, Stochastic Games (SGs) lay the foundation for the study of multi-agent reinforcement learning (MARL) and sequential agent interactions. In this paper, we derive that computing an approximate Markov Perfect Equilibrium (MPE) in a finite-state discounted Stochastic Game within the exponential precision is \textbf{PPAD}-complete. We adopt a function with a polynomially bounded description in the strategy space to convert the MPE computation to a fixed-point problem, even though the stochastic game may demand an exponential number of pure strategies, in the number of states, for each agent. The completeness result follows the reduction of the fixed-point problem to {\sc End of the Line}. Our results indicate that finding an MPE in SGs is highly unlikely to be \textbf{NP}-hard unless \textbf{NP}=\textbf{co-NP}. Our work offers confidence for MARL research to study MPE computation on general-sum SGs and to develop fruitful algorithms as currently on zero-sum SGs.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | Similar to the role of Markov decision processes in reinforcement learning, Stochastic Games (SGs) lay the foundation for the study of multi-agent reinforcement learning (MARL) and sequential agent interactions. | background 1.00 | 0.04 | 0.02 | asserted 1.00 |
| s1 | In this paper, we derive that computing an approximate Markov Perfect Equilibrium (MPE) in a finite-state discounted Stochastic Game within the exponential precision is \textbf{PPAD}-complete. | result 0.96 | 0.96 | 0.92 | asserted 1.00 |
| s2 | We adopt a function with a polynomially bounded description in the strategy space to convert the MPE computation to a fixed-point problem, even though the stochastic game may demand an exponential number of pure strategies, in the number of states, for each agent. | method 0.99 | 0.92 | 0.05 | asserted 0.96 |
| s3 | The completeness result follows the reduction of the fixed-point problem to {\sc End of the Line}. | method 0.90 | 0.82 | 0.07 | asserted 1.00 |
| s4 | Our results indicate that finding an MPE in SGs is highly unlikely to be \textbf{NP}-hard unless \textbf{NP}=\textbf{co-NP}. | interpretation 0.94 | 0.81 | 0.12 | hedged possibility 0.98 |
| s5 | Our work offers confidence for MARL research to study MPE computation on general-sum SGs and to develop fruitful algorithms as currently on zero-sum SGs. | interpretation 0.76 | 0.25 | 0.07 | hedged possibility 0.72 |
What was examined, and what was not
- arXiv listing abstract v2
- full text
- figures and tables
- references and citing sentences
- relations to other papers
- P abstract
- S sections
- T body sentences
- C citations
- R cross-paper relations
The paper
Original abstract
Similar to the role of Markov decision processes in reinforcement learning, Stochastic Games (SGs) lay the foundation for the study of multi-agent reinforcement learning (MARL) and sequential agent interactions. In this paper, we derive that computing an approximate Markov Perfect Equilibrium (MPE) in a finite-state discounted Stochastic Game within the exponential precision is \textbf{PPAD}-complete. We adopt a function with a polynomially bounded description in the strategy space to convert the MPE computation to a fixed-point problem, even though the stochastic game may demand an exponential number of pure strategies, in the number of states, for each agent. The completeness result follows the reduction of the fixed-point problem to {\sc End of the Line}. Our results indicate that finding an MPE in SGs is highly unlikely to be \textbf{NP}-hard unless \textbf{NP}=\textbf{co-NP}. Our work offers confidence for MARL research to study MPE computation on general-sum SGs and to develop fruitful algorithms as currently on zero-sum SGs.
Human review
How the literature uses it
13 arXiv papers cite this in 16 sentences
Papers citing it · 9 sentences without a confident label
Compares with it 1 paper
-
Like us, the authors of [ref] also use the Brouwer function $f_$ (more commonly known as Nash's Brouwer function and originally designed for linear utilities); however, unlike us, they do not establish or use any special pseudo-linear structure on the value functions.
The Complexity of Infinite-Horizon General-Sum Stochastic Games · Complexity of NE in $$s · 0.97
Cites it as background 6 papers
-
A well-known solution concept that describes the equilibrium of NF games is Nash Equilibrium (NE) [ref] .
Measuring the Non-Transitivity in Chess · Preliminaries and Notations · 0.99
-
Solving Nash equilibrium (NE) [ref] in multi-player games has become a central interest in a variety of fields including but not limited to economics, computer science and artificial intelligence.
On the Convergence of Fictitious Play: A Decomposition Approach · Introduction · 0.98
-
When both agents achieve zero exploitability, they reach a Nash equilibrium (NE) [ref] , a classical solution concept from Game Theory [ref] .
Neural Auto-Curricula · Introduction · 0.99
What it cites · 2 sentences without a confident label
Cites as background 2 papers
-
Due to its generality, the framework of SGs has enlightened a sequence of studies [ref] on a wide range of real-world applications ranging from advertising and pricing [ref] , fisheries modelling [ref] , football player selection [ref] , travelling inspection [ref] , and designing modern gaming AIs [ref] .
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games · Introduction · 0.89
-
In last decades, a wide variety of MARL algorithms have been developed to solved SGs [ref] .
Game-Theoretic Multiagent Reinforcement Learning · Introduction · 0.87
Discussion
Know something about this paper? Leave a comment, or highlight any passage above to comment on it.