Pith. sign in

REVIEW

Optimal Team Economic Decisions in Counter-Strike

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2109.12990 v1 pith:LI2ET2EU submitted 2021-09-20 cs.GT cs.LG

classification cs.GTcs.LG
keywords decisionsspendingteamoptimalteamscounter-strikegameprobability
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in a Counter-Strike game, teams decide how much of their in-game dollars to spend on equipment. Because the dollars are a scarce resource, different strategies have emerged concerning how teams should spend in particular situations. To assess team purchasing decisions in-game, we introduce a game-level win probability model to predict a team's chance of winning a game at the beginning of a given round. We consider features such as team scores, equipment, money, and spending decisions. Using our win probability model, we investigate optimal team spending decisions for important game scenarios. We identify a pattern of sub-optimal decision-making for CSGO teams. Finally, we introduce a metric, Optimal Spending Error (OSE), to rank teams by how closely their spending decisions follow our predicted optimal spending decisions.

Discussion (0). Continue with ORCID to comment.

Pith tools