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JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

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arxiv 2112.04907 v1 pith:QVAOVEJJ submitted 2021-12-07 cs.LG cs.AI

classification cs.LGcs.AI
keywords learningjuewu-mcrepresentationapproachexplorationhierarchicalminecraftperception
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Voyager: An Open-Ended Embodied Agent with Large Language Models

    cs.AI 2023-05 unverdicted novelty 7.0 of 10

    Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more uniq...

  2. Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

    cs.AI 2023-05 conditional novelty 6.0 of 10

    GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.

  3. Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents

    cs.AI 2023-02 conditional novelty 6.0 of 10

    DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.

  4. WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning

    cs.AI 2026-06 unverdicted novelty 5.0 of 10

    WISE augments Minecraft agents with causal memory graphs and opportunistic scheduling to raise success rates on long-horizon sparse-reward tasks.

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