RECORD
Alpha-Mini: Minichess Agent with Deep Reinforcement Learning
Machine Learning · Submitted 22 Dec 2021
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim The final agent achieves a near (.97) perfect win rate against a random agent.
The compiled record
The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.
Open the compiled record
The abstract, sentence by sentence
We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our initial task centered around training the agent against a random agent. Once we obtained reasonable performance, we then adopted a version of iterative policy improvement adopted by AlphaGo to pit the agent against increasingly stronger versions of itself, and evaluate the resulting performance gain. The final agent achieves a near (.97) perfect win rate against a random agent. We also explore the effects of pretraining the network using a collection of positions obtained via self-play.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. | contribution 0.56 | 0.86 | 0.03 | asserted 0.97 |
| s1 | We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. | method 0.99 | 0.89 | 0.03 | asserted 0.99 |
| s2 | Our initial task centered around training the agent against a random agent. | method 0.99 | 0.95 | 0.02 | asserted 0.98 |
| s3 | Once we obtained reasonable performance, we then adopted a version of iterative policy improvement adopted by AlphaGo to pit the agent against increasingly stronger versions of itself, and evaluate the resulting performance gain. | method 0.99 | 0.94 | 0.07 | asserted 0.96 |
| s4 | The final agent achieves a near (.97) perfect win rate against a random agent. | result 1.00 | 0.96 | 0.43 | asserted 1.00 |
| s5 | We also explore the effects of pretraining the network using a collection of positions obtained via self-play. | method 0.65 | 0.91 | 0.04 | asserted 0.74 |
What was examined, and what was not
- arXiv listing abstract v1
- full text
- figures and tables
- references and citing sentences
- relations to other papers
- P abstract
- S sections
- T body sentences
- C citations
- R cross-paper relations
The paper
Original abstract
We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our initial task centered around training the agent against a random agent. Once we obtained reasonable performance, we then adopted a version of iterative policy improvement adopted by AlphaGo to pit the agent against increasingly stronger versions of itself, and evaluate the resulting performance gain. The final agent achieves a near (.97) perfect win rate against a random agent. We also explore the effects of pretraining the network using a collection of positions obtained via self-play.
Human review
How the literature uses it
What this paper does with the arXiv papers it cites
Discussion
Know something about this paper? Leave a comment, or highlight any passage above to comment on it.