REVIEW 4 cited by
Deep Reinforcement Learning with Spiking Q-learning
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (RL). There are only a few existing SNN-based RL methods at present. Most of them either lack generalization ability or employ Artificial Neural Networks (ANNs) to estimate value function in training. The former needs to tune numerous hyper-parameters for each scenario, and the latter limits the application of different types of RL algorithm and ignores the large energy consumption in training. To develop a robust spike-based RL method, we draw inspiration from non-spiking interneurons found in insects and propose the deep spiking Q-network (DSQN), using the membrane voltage of non-spiking neurons as the representation of Q-value, which can directly learn robust policies from high-dimensional sensory inputs using end-to-end RL. Experiments conducted on 17 Atari games demonstrate the DSQN is effective and even outperforms the ANN-based deep Q-network (DQN) in most games. Moreover, the experiments show superior learning stability and robustness to adversarial attacks of DSQN.
Forward citations
Cited by 4 Pith papers
-
Error Amplification Limits ANN-to-SNN Conversion in Continuous Control
Temporally correlated action errors, amplified by closed-loop dynamics, explain ANN-to-SNN conversion failures in continuous control, and cross-step residual potential initialization mitigates them.
-
Hardware-Aware Fine-Tuning of Spiking Q-Networks on the SpiNNaker2 Neuromorphic Platform
A quantized spiking Q-network deployed on SpiNNaker2 matches a GPU on CartPole and Acrobot while using 24x to 32x less energy per episode.
-
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
QSNN agent in Q-SpiRL framework achieves up to 99% success rate with efficient paths in 20x20 to 40x40 grid worlds with static and dynamic obstacles, outperforming tabular Q-learning, MLP, SNN, and QMLP baselines unde...
-
SpikingSoft: A Spiking Neuron Controller for Bio-inspired Locomotion with Soft Snake Robots
A double-threshold spiking neuron, tuned by reinforcement learning, improves target reaching for a simulated soft snake robot compared with vanilla RL and CPG torque controllers.
Discussion (0). Continue with ORCID to comment.