REVIEW 1 cited by
A Frustratingly Simple Approach for End-to-End Image Captioning
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Image Captioning is a fundamental task to join vision and language, concerning about cross-modal understanding and text generation. Recent years witness the emerging attention on image captioning. Most of existing works follow a traditional two-stage training paradigm. Before training the captioning models, an extra object detector is utilized to recognize the objects in the image at first. However, they require sizeable datasets with fine-grained object annotation for training the object detector, which is a daunting task. In addition, the errors of the object detectors are easy to propagate to the following captioning models, degenerating models' performance. To alleviate such defects, we propose a frustratingly simple but highly effective end-to-end image captioning framework, Visual Conditioned GPT (VC-GPT), by connecting the pre-trained visual encoder (CLIP-ViT) and language decoder (GPT2). Different from the vanilla connection method that directly inserts the cross-attention modules into GPT2, we come up with a self-ensemble cross-modal fusion mechanism that comprehensively considers both the single- and cross-modal knowledge. As a result, we do not need extra object detectors for model training. Experimental results conducted on three popular image captioning benchmarks (MSCOCO, Flickr30k and NoCaps) demonstrate that our VC-GPT achieves either the best or the second-best performance across all evaluation metrics over extensive baseline systems.
Forward citations
Cited by 1 Pith paper
-
EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
A VLM-based VR accessibility tool significantly improved object localization for blind and low vision users, but did not significantly improve scene understanding or overall object interaction in a 12-participant evaluation.
Discussion (0). Continue with ORCID to comment.