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Efficient Policy Space Response Oracles

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arxiv 2202.00633 v4 pith:W2LJ5PUW submitted 2022-01-28 cs.GT cs.AIcs.MA

classification cs.GTcs.AIcs.MA
keywords epsropolicypsroresponseefficientgamesmethodsspace
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abstract

Policy Space Response Oracle methods (PSRO) provide a general solution to learn Nash equilibrium in two-player zero-sum games but suffer from two drawbacks: (1) the computation inefficiency due to the need for consistent meta-game evaluation via simulations, and (2) the exploration inefficiency due to finding the best response against a fixed meta-strategy at every epoch. In this work, we propose Efficient PSRO (EPSRO) that largely improves the efficiency of the above two steps. Central to our development is the newly-introduced subroutine of no-regret optimization on the unrestricted-restricted (URR) game. By solving URR at each epoch, one can evaluate the current game and compute the best response in one forward pass without the need for meta-game simulations. Theoretically, we prove that the solution procedures of EPSRO offer a monotonic improvement on the exploitability, which none of existing PSRO methods possess. Furthermore, we prove that the no-regret optimization has a regret bound of $\mathcal{O}(\sqrt{T\log{[(k^2+k)/2]}})$, where $k$ is the size of restricted policy set. Most importantly, a desirable property of EPSRO is that it is parallelizable, this allows for highly efficient exploration in the policy space that induces behavioral diversity. We test EPSRO on three classes of games, and report a 50x speedup in wall-time and 10x data efficiency while maintaining similar exploitability as existing PSRO methods on Kuhn and Leduc Poker games.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PoolFlip: A Multi-Agent Reinforcement Learning Security Environment for Cyber Defense

    cs.LG 2025-08 conditional novelty 6.0 of 10

    A population-based PSRO variant trained in a new FlipIt-derived environment generalizes better to unseen attacker variants than iterated best response and heuristic baselines in single-resource simulations.

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