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On the Rate of Convergence of Payoff-based Algorithms to Nash Equilibrium in Strongly Monotone Games

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arxiv 2202.11147 v1 pith:5IEOJOPI submitted 2022-02-22 math.OC cs.MA

On the Rate of Convergence of Payoff-based Algorithms to Nash Equilibrium in Strongly Monotone Games

classification math.OC cs.MA
keywords ratesalgorithmconvergencefracfunctionnashpayoff-basedpseudo-gradient
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We derive the rate of convergence to Nash equilibria for the payoff-based algorithm proposed in \cite{tat_kam_TAC}. These rates are achieved under the standard assumption of convexity of the game, strong monotonicity and differentiability of the pseudo-gradient. In particular, we show the algorithm achieves $O(\frac{1}{T})$ in the two-point function evaluating setting and $O(\frac{1}{\sqrt{T}})$ in the one-point function evaluation under additional requirement of Lipschitz continuity of the pseudo-gradient. These rates are to our knowledge the best known rates for the corresponding problem classes.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Last-Iterate Guarantees for Learning in Co-coercive Games

    cs.GT 2026-04 unverdicted novelty 7.0

    Vanilla SGD achieves O(log(t)/t^{1/3}) last-iterate convergence to Nash equilibria in co-coercive games under affine noise scaling, plus almost-sure and time-average convergence.

  2. The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

    cs.LG 2026-04 unverdicted novelty 7.0

    In bandit-feedback zero-sum games, uncoupled algorithms achieve last-iterate Nash convergence at the optimal rate of O(T^{-1/4}).