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Perceptual Quality Assessment of UGC Gaming Videos
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Perceptual Quality Assessment of UGC Gaming Videos
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In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic quality prediction of gaming videos, especially on those that fall in the category of "User-Generated-Content" (UGC). Since current leading general-purpose Video Quality Assessment (VQA) models do not perform well on this type of gaming videos, we have created a new VQA model specifically designed to succeed on UGC gaming videos, which we call the Gaming Video Quality Predictor (GAME-VQP). GAME-VQP successfully predicts the unique statistical characteristics of gaming videos by drawing upon features designed under modified natural scene statistics models, combined with gaming specific features learned by a Convolution Neural Network. We study the performance of GAME-VQP on a very recent large UGC gaming video database called LIVE-YT-Gaming, and find that it both outperforms other mainstream general VQA models as well as VQA models specifically designed for gaming videos. The new model will be made public after paper being accepted.
Forward citations
Cited by 2 Pith papers
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GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment
GameScope provides 4,048 multi-codec gaming videos with MOS ratings and attribute annotations, claimed as the first comprehensive dataset for gaming video quality assessment across codecs and content types.
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VersusQ: Pairwise Margin Reasoning for Generalizable Video Quality Assessment
VersusQ introduces a pairwise margin reasoning framework using large multimodal models to predict signed continuous quality margins between video pairs, claiming improved cross-domain generalization over pointwise sco...
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