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Maze Learning using a Hyperdimensional Predictive Processing Cognitive Architecture

Artificial Intelligence · Submitted 31 Mar 2022

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We test CogNGen on four maze-learning tasks, including those that test memory and planning, and find that CogNGen matches performance of deep reinforcement learning models and exceeds on a task designed to test memory.

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arXiv ID2204.00619 (version 2)
Pith IDLTWH7CGF, Pith's permanent record of this paper and its review
CitationAlexander Ororbia, M. Alex Kelly. "Maze Learning using a Hyperdimensional Predictive Processing Cognitive Architecture." arXiv:2204.00619 (2022). https://pith.science/paper/LTWH7CGF
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 3,727 input tokens.

What the abstract itself states, as probabilities: claims first 0.05 · states limitation 0.12 · human participants 0.06 · controlled comparison 0.44 · randomized assignment 0.02 · states quantitative result 0.16 · compares with prior results 0.95 · mentions code or data availability 0.03.

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arXiv listing abstract v2. Results and the main claim are underlined; .

We present the COGnitive Neural GENerative system (CogNGen), a cognitive architecture that combines two neurobiologically-plausible, computational models: predictive processing and hyperdimensional/vector-symbolic models. We draw inspiration from architectures such as ACT-R and Spaun/Nengo. CogNGen is in broad agreement with these, providing a level of detail between ACT-R's high-level symbolic description of human cognition and Spaun's low-level neurobiological description, furthermore creating the groundwork for designing agents that learn continually from diverse tasks and model human performance at larger scales than what is possible with current systems. We test CogNGen on four maze-learning tasks, including those that test memory and planning, and find that CogNGen matches performance of deep reinforcement learning models and exceeds on a task designed to test memory.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 We present the COGnitive Neural GENerative system (CogNGen), a cognitive architecture that combines two neurobiologically-plausible, computational models: predictive processing and hyperdimensional/vector-symbolic models. contribution 0.91 0.83 0.07 asserted 1.00
s1 We draw inspiration from architectures such as ACT-R and Spaun/Nengo. background 0.96 0.15 0.02 asserted 0.98
s2 CogNGen is in broad agreement with these, providing a level of detail between ACT-R's high-level symbolic description of human cognition and Spaun's low-level neurobiological description, furthermore creating the groundwork for designing agents that learn continually from diverse tasks and model human performance at larger scales than what is possible with current systems. contribution 0.39 0.30 0.11 asserted 0.89
s3 We test CogNGen on four maze-learning tasks, including those that test memory and planning, and find that CogNGen matches performance of deep reinforcement learning models and exceeds on a task designed to test memory. result 1.00 0.97 0.74 asserted 1.00

What kind of paper the classifier reports this is: method or tool 0.99 · evidence from simulation or computation 0.76.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

We present the COGnitive Neural GENerative system (CogNGen), a cognitive architecture that combines two neurobiologically-plausible, computational models: predictive processing and hyperdimensional/vector-symbolic models. We draw inspiration from architectures such as ACT-R and Spaun/Nengo. CogNGen is in broad agreement with these, providing a level of detail between ACT-R's high-level symbolic description of human cognition and Spaun's low-level neurobiological description, furthermore creating the groundwork for designing agents that learn continually from diverse tasks and model human performance at larger scales than what is possible with current systems. We test CogNGen on four maze-learning tasks, including those that test memory and planning, and find that CogNGen matches performance of deep reinforcement learning models and exceeds on a task designed to test memory.

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1 arXiv paper cite this in 1 sentence

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

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Builds on 1 paper
Uses the method or tool of 3 papers
  • To generate the value of the epistemic reward [ref] ), the dynamics model first settles to a prediction $ẑ_t+1$ using the equations above given the value of CogNGen's next latent state $𝐳_t+1$.

    Backprop-Free Reinforcement Learning with Active Neural Generative Coding · Neural Generative Procedural Memory · 0.90

  • The BeBold DQN-CNT utilized global state visitation counts to compute its intrinsic reward bonus (meaning that we implemented and tuned the “episodic restriction on intrinsic reward”, or ERIR, model in [ref] ).

    BeBold: Exploration Beyond the Boundary of Explored Regions · Baseline Models · 0.99

  • All NGC circuit synaptic efficacies were adjusted by computing their updates as described in the earlier in Section [ref] (the learning step of CogNGen) and using the Adam adaptive learning rate [ref] , with a step size $η= 0.0005$, to ultimately apply the synaptic parameter adjustments.

    Adam: A Method for Stochastic Optimization · CogNGen Model Instantiation · 1.00

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