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iSDF: Real-Time Neural Signed Distance Fields for Robot Perception

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arxiv 2204.02296 v2 pith:7G2AVHHW submitted 2022-04-05 cs.RO cs.CV

classification cs.ROcs.CV
keywords distanceisdfsignedneuralreal-timesampledableaccurate
verification ladder T0 review T1 audit T2 compute T3 formal
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We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a randomly initialised neural network to map input 3D coordinate to approximate signed distance. The model is self-supervised by minimising a loss that bounds the predicted signed distance using the distance to the closest sampled point in a batch of query points that are actively sampled. In contrast to prior work based on voxel grids, our neural method is able to provide adaptive levels of detail with plausible filling in of partially observed regions and denoising of observations, all while having a more compact representation. In evaluations against alternative methods on real and synthetic datasets of indoor environments, we find that iSDF produces more accurate reconstructions, and better approximations of collision costs and gradients useful for downstream planners in domains from navigation to manipulation. Code and video results can be found at our project page: https://joeaortiz.github.io/iSDF/ .

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    VEGA reconstructs local geometry from monocular egocentric video to create supervised trajectories that train a flow-matching VLA policy, yielding lower collision rates on a new benchmark and in real-world tests.

  2. Gaussian Process-Based Active Exploration Strategies in Vision and Touch

    cs.RO 2025-07 conditional novelty 4.0 of 10

    A robot arm uses Gaussian Process Distance Fields to fuse RGBD vision and tactile contacts, actively choosing next views and touch points to reduce shape uncertainty, while material classification remains near chance.

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