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Emotion-Controllable Generalized Talking Face Generation
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Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training dataset, hence they fail to generalize to arbitrary unseen faces. In this paper, we propose a one-shot facial geometry-aware emotional talking face generation method that can generalize to arbitrary faces. We propose a graph convolutional neural network that uses speech content feature, along with an independent emotion input to generate emotion and speech-induced motion on facial geometry-aware landmark representation. This representation is further used in our optical flow-guided texture generation network for producing the texture. We propose a two-branch texture generation network, with motion and texture branches designed to consider the motion and texture content independently. Compared to the previous emotion talking face methods, our method can adapt to arbitrary faces captured in-the-wild by fine-tuning with only a single image of the target identity in neutral emotion.
Forward citations
Cited by 2 Pith papers
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EmotiveTalk: Expressive Talking Head Generation through Audio Information Decoupling and Emotional Video Diffusion
EmotiveTalk generates talking-head videos by decoupling audio into lip and expression latents and conditioning a video diffusion model on the separate signals.
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ConsistentAvatar: Learning to Diffuse Fully Consistent Talking Head Avatar with Temporal Guidance
ConsistentAvatar aligns a Fourier high-frequency detail map through a diffusion model and uses it, with normals and emotion text, to condition talking-head avatar generation, reducing temporal and expression inconsistency.
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