Pith. sign in

REVIEW

An AlphaZero-Inspired Approach to Solving Search Problems

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2207.00919 v1 pith:TL7O62IW submitted 2022-07-02 cs.AI cs.LG

classification cs.AIcs.LG
keywords searchproblemproblemssolvingalphazeroalphazero-inspireddescribelevel
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the "rules of solving" for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions, and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.

Discussion (0). Sign in to comment.

Pith tools