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Non-Blind Strategies in Timed Network Congestion Games

Computer Science and Game Theory · Submitted 4 Jul 2022

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We prove that computing Nash equilibria satisfying some constraint on the total cost (and in particular, computing the best and worst Nash equilibria), and computing the social optimum, can be achieved in exponential space.

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arXiv ID2207.01537 (version 1)
Pith IDMALBJXP4, Pith's permanent record of this paper and its review
CitationAline Goeminne, Nicolas Markey, Ocan Sankur. "Non-Blind Strategies in Timed Network Congestion Games." arXiv:2207.01537 (2022). https://pith.science/paper/MALBJXP4
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What the abstract itself states, as probabilities: claims first 0.09 · states limitation 0.36 · human participants 0.02 · controlled comparison 0.04 · randomized assignment 0.01 · states quantitative result 0.88 · compares with prior results 0.76 · mentions code or data availability 0.02.

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arXiv listing abstract v1. Results and the main claim are underlined; .

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using the same link. Network congestion games have been extensively studied over the last 40 years, while their extension with timing constraints were considered more recently. Most of the results on network congestion games consider blind strategies: they are static, and do not adapt to the strategies selected by the other players. We extend the recent results of [Bertrand et al., Dynamic network congestion games. FSTTCS'20] to timed network congestion games, in which the availability of the edges depend on (discrete) time. We prove that computing Nash equilibria satisfying some constraint on the total cost (and in particular, computing the best and worst Nash equilibria), and computing the social optimum, can be achieved in exponential space. The social optimum can be computed in polynomial space if all players have the same source and target.

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What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using the same link. background 1.00 0.05 0.02 asserted 0.99
s1 Network congestion games have been extensively studied over the last 40 years, while their extension with timing constraints were considered more recently. background 0.99 0.04 0.02 asserted 1.00
s2 Most of the results on network congestion games consider blind strategies: they are static, and do not adapt to the strategies selected by the other players. background 0.85 0.05 0.03 asserted 1.00
s3 We extend the recent results of [Bertrand et al., Dynamic network congestion games. contribution 0.98 0.71 0.04 asserted 0.77
s4 FSTTCS'20] to timed network congestion games, in which the availability of the edges depend on (discrete) time. contribution 0.87 0.56 0.05 asserted 0.88
s5 We prove that computing Nash equilibria satisfying some constraint on the total cost (and in particular, computing the best and worst Nash equilibria), and computing the social optimum, can be achieved in exponential space. result 0.99 0.95 0.68 asserted 1.00
s6 The social optimum can be computed in polynomial space if all players have the same source and target. result 1.00 0.88 0.11 asserted 1.00

What kind of paper the classifier reports this is: theoretical result 1.00 · evidence from proof or derivation 1.00.

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The paper
Original abstract

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using the same link. Network congestion games have been extensively studied over the last 40 years, while their extension with timing constraints were considered more recently. Most of the results on network congestion games consider blind strategies: they are static, and do not adapt to the strategies selected by the other players. We extend the recent results of [Bertrand et al., Dynamic network congestion games. FSTTCS'20] to timed network congestion games, in which the availability of the edges depend on (discrete) time. We prove that computing Nash equilibria satisfying some constraint on the total cost (and in particular, computing the best and worst Nash equilibria), and computing the social optimum, can be achieved in exponential space. The social optimum can be computed in polynomial space if all players have the same source and target.

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