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An adaptive music generation architecture for games based on the deep learning Transformer mode

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arxiv 2207.01698 v2 pith:TJN3WQD4 submitted 2022-07-04 cs.SD cs.LGcs.MMeess.AS

An adaptive music generation architecture for games based on the deep learning Transformer mode

classification cs.SD cs.LGcs.MMeess.AS
keywords musicmusicalarchitecturecontroldeepgamegamesgeneration
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of training examples, corresponding to his preferred musical style. The system generates various musical layers, following the standard layering strategy currently used by composers designing video game music. To adapt the music generated to the game play and to the player(s) situation, we are using an arousal-valence model of emotions, in order to control the selection of musical layers. We discuss current limitations and prospects for the future, such as collaborative and interactive control of the musical components.

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