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Adaptive Decision Making at the Intersection for Autonomous Vehicles Based on Skill Discovery

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arxiv 2207.11724 v1 pith:NDASZKBS submitted 2022-07-24 cs.RO cs.AI

classification cs.ROcs.AI
keywords methodsintersectionproposedscenariosknowledgelearningmethodother
verification ladder T0 review T1 audit T2 compute T3 formal
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In urban environments, the complex and uncertain intersection scenarios are challenging for autonomous driving. To ensure safety, it is crucial to develop an adaptive decision making system that can handle the interaction with other vehicles. Manually designed model-based methods are reliable in common scenarios. But in uncertain environments, they are not reliable, so learning-based methods are proposed, especially reinforcement learning (RL) methods. However, current RL methods need retraining when the scenarios change. In other words, current RL methods cannot reuse accumulated knowledge. They forget learned knowledge when new scenarios are given. To solve this problem, we propose a hierarchical framework that can autonomously accumulate and reuse knowledge. The proposed method combines the idea of motion primitives (MPs) with hierarchical reinforcement learning (HRL). It decomposes complex problems into multiple basic subtasks to reduce the difficulty. The proposed method and other baseline methods are tested in a challenging intersection scenario based on the CARLA simulator. The intersection scenario contains three different subtasks that can reflect the complexity and uncertainty of real traffic flow. After offline learning and testing, the proposed method is proved to have the best performance among all methods.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Comprehensive Review of Reinforcement Learning for Autonomous Driving in the CARLA Simulator

    cs.RO 2025-09 conditional novelty 4.0 of 10

    A survey of roughly 100 CARLA reinforcement learning papers, mapping algorithm families, representations, rewards, evaluation metrics, towns, and open challenges.

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