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Prioritizing Samples in Reinforcement Learning with Reducible Loss

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arxiv 2208.10483 v3 pith:54KQJ2ZC submitted 2022-08-22 cs.LG cs.AI

classification cs.LGcs.AI
keywords sampleslosssampleassigningexperiencelearn-abilitylearningmethod
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Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a na\"ive strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Beyond Isolation: Unlocking Reinforcement Learning Component Synergy for Sample-Efficient Continuous Control

    cs.LG 2026-08 conditional novelty 6.0 of 10

    Coordinating optimization stability, model-based representation, and scheduled prioritized replay yields larger sample-efficiency gains than naively stacking the same components in continuous-control RL.

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