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Online Subset Selection using $\alpha$-Core with no Augmented Regret

Machine Learning · Submitted 28 Sep 2022

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We show that a large class of reward functions, including submodular, can be efficiently optimized with the SCore policy.

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arXiv ID2209.14222 (version 3)
Pith IDFUKGCEAW, Pith's permanent record of this paper and its review
CitationAbhishek Sinha, Samrat Mukhopadhyay, Siddhant Chaudhary, Sourav Sahoo. "Online Subset Selection using $\alpha$-Core with no Augmented Regret." arXiv:2209.14222 (2022). https://pith.science/paper/FUKGCEAW
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What the abstract itself states, as probabilities: claims first 0.05 · states limitation 0.48 · human participants 0.02 · controlled comparison 0.62 · randomized assignment 0.05 · states quantitative result 0.12 · compares with prior results 0.59 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v3. Results and the main claim are underlined; .

We revisit the classic problem of optimal subset selection in the online learning set-up. Assume that the set $[N]$ consists of $N$ distinct elements. On the $t$th round, an adversary chooses a monotone reward function $f_t: 2^{[N]} \to \mathbb{R}_+$ that assigns a non-negative reward to each subset of $[N].$ An online policy selects (perhaps randomly) a subset $S_t \subseteq [N]$ consisting of $k$ elements before the reward function $f_t$ for the $t$th round is revealed to the learner. As a consequence of its choice, the policy receives a reward of $f_t(S_t)$ on the $t$th round. Our goal is to design an online sequential subset selection policy to maximize the expected cumulative reward accumulated over a time horizon. In this connection, we propose an online learning policy called SCore (Subset Selection with Core) that solves the problem for a large class of reward functions. The proposed SCore policy is based on a new polyhedral characterization of the reward functions called $\alpha$-Core - a generalization of Core from the cooperative game theory literature. We establish a learning guarantee for the SCore policy in terms of a new performance metric called $\alpha$-augmented regret. In this new metric, the performance of the online policy is compared with an unrestricted offline benchmark that can select all $N$ elements at every round. We show that a large class of reward functions, including submodular, can be efficiently optimized with the SCore policy. We also extend the proposed policy to the optimistic learning set-up where the learner has access to additional untrusted hints regarding the reward functions. Finally, we conclude the paper with a list of open problems.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 We revisit the classic problem of optimal subset selection in the online learning set-up. background 0.99 0.39 0.03 unclear 0.55
s1 Assume that the set $[N]$ consists of $N$ distinct elements. background 1.00 0.06 0.01 asserted 0.98
s2 On the $t$th round, an adversary chooses a monotone reward function $f_t: 2^{[N]} \to \mathbb{R}_+$ that assigns a non-negative reward to each subset of $[N].$ An online policy selects (perhaps randomly) a subset $S_t \subseteq [N]$ consisting of $k$ elements before the reward function $f_t$ for the $t$th round is revealed to the learner. background 0.99 0.07 0.02 asserted 0.91
s3 As a consequence of its choice, the policy receives a reward of $f_t(S_t)$ on the $t$th round. background 0.98 0.12 0.02 asserted 1.00
s4 Our goal is to design an online sequential subset selection policy to maximize the expected cumulative reward accumulated over a time horizon. background 0.96 0.15 0.05 asserted 0.94
s5 In this connection, we propose an online learning policy called SCore (Subset Selection with Core) that solves the problem for a large class of reward functions. contribution 0.85 0.93 0.22 asserted 1.00
s6 The proposed SCore policy is based on a new polyhedral characterization of the reward functions called $\alpha$-Core - a generalization of Core from the cooperative game theory literature. method 0.72 0.84 0.09 asserted 1.00
s7 We establish a learning guarantee for the SCore policy in terms of a new performance metric called $\alpha$-augmented regret. contribution 0.56 0.95 0.23 asserted 1.00
s8 In this new metric, the performance of the online policy is compared with an unrestricted offline benchmark that can select all $N$ elements at every round. method 0.56 0.50 0.06 asserted 0.95
s9 We show that a large class of reward functions, including submodular, can be efficiently optimized with the SCore policy. result 0.92 0.94 0.32 asserted 1.00
s10 We also extend the proposed policy to the optimistic learning set-up where the learner has access to additional untrusted hints regarding the reward functions. contribution 0.99 0.91 0.05 asserted 1.00
s11 Finally, we conclude the paper with a list of open problems. future work 1.00 0.55 0.04 unclear 0.65

What kind of paper the classifier reports this is: method or tool 0.97 · evidence from proof or derivation 1.00.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

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Original abstract

We revisit the classic problem of optimal subset selection in the online learning set-up. Assume that the set $[N]$ consists of $N$ distinct elements. On the $t$th round, an adversary chooses a monotone reward function $f_t: 2^{[N]} \to \mathbb{R}_+$ that assigns a non-negative reward to each subset of $[N].$ An online policy selects (perhaps randomly) a subset $S_t \subseteq [N]$ consisting of $k$ elements before the reward function $f_t$ for the $t$th round is revealed to the learner. As a consequence of its choice, the policy receives a reward of $f_t(S_t)$ on the $t$th round. Our goal is to design an online sequential subset selection policy to maximize the expected cumulative reward accumulated over a time horizon. In this connection, we propose an online learning policy called SCore (Subset Selection with Core) that solves the problem for a large class of reward functions. The proposed SCore policy is based on a new polyhedral characterization of the reward functions called $\alpha$-Core - a generalization of Core from the cooperative game theory literature. We establish a learning guarantee for the SCore policy in terms of a new performance metric called $\alpha$-augmented regret. In this new metric, the performance of the online policy is compared with an unrestricted offline benchmark that can select all $N$ elements at every round. We show that a large class of reward functions, including submodular, can be efficiently optimized with the SCore policy. We also extend the proposed policy to the optimistic learning set-up where the learner has access to additional untrusted hints regarding the reward functions. Finally, we conclude the paper with a list of open problems.

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