Pith. sign in

REVIEW 3 cited by

Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2211.07600 v1 pith:NWL23O47 submitted 2022-11-14 cs.CV cs.GR

classification cs.CVcs.GR
keywords latentlatent-nerfgenerationdistillationscorespaceguidanceallows
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Text-guided image generation has progressed rapidly in recent years, inspiring major breakthroughs in text-guided shape generation. Recently, it has been shown that using score distillation, one can successfully text-guide a NeRF model to generate a 3D object. We adapt the score distillation to the publicly available, and computationally efficient, Latent Diffusion Models, which apply the entire diffusion process in a compact latent space of a pretrained autoencoder. As NeRFs operate in image space, a naive solution for guiding them with latent score distillation would require encoding to the latent space at each guidance step. Instead, we propose to bring the NeRF to the latent space, resulting in a Latent-NeRF. Analyzing our Latent-NeRF, we show that while Text-to-3D models can generate impressive results, they are inherently unconstrained and may lack the ability to guide or enforce a specific 3D structure. To assist and direct the 3D generation, we propose to guide our Latent-NeRF using a Sketch-Shape: an abstract geometry that defines the coarse structure of the desired object. Then, we present means to integrate such a constraint directly into a Latent-NeRF. This unique combination of text and shape guidance allows for increased control over the generation process. We also show that latent score distillation can be successfully applied directly on 3D meshes. This allows for generating high-quality textures on a given geometry. Our experiments validate the power of our different forms of guidance and the efficiency of using latent rendering. Implementation is available at https://github.com/eladrich/latent-nerf

Discussion (0). Sign in to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Let Language Constrain Geometry: Vision-Language Models as Semantic and Spatial Critics for 3D Generation

    cs.CV 2025-11 conditional novelty 6.0 of 10

    A frozen VLM's dual-query Yes/No log-odds act as a differentiable semantic-and-spatial critic, improving alignment and geometry in both SDS-based and feed-forward text-to-3D pipelines.

  2. TextMesh4D: Zero-shot Text-to-4D Mesh Generation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    TextMesh4D generates text-conditioned dynamic meshes by combining a Jacobian Deformation Field, video score distillation, and a local-global semantic regularizer in a zero-shot pipeline.

  3. VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal

    cs.GR 2025-06 conditional novelty 5.0 of 10

    VEIGAR is a pipeline for 3D object removal in Gaussian Splatting that uses deep stereo depth projection and a scale-invariant depth loss to achieve faster training and comparable quality to prior state-of-the-art.

Pith tools