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ActiveRMAP: Radiance Field for Active Mapping And Planning

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arxiv 2211.12656 v1 pith:F2FNHXFL submitted 2022-11-23 cs.CV cs.RO

classification cs.CVcs.RO
keywords activefieldradianceimplicitreconstructionmappingplanningrepresentation
verification ladder T0 review T1 audit T2 compute T3 formal
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A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have recently produced compelling results in a variety of applications. One of the most popular implicit representations - Neural Radiance Field (NeRF), first demonstrated photorealistic rendering results using multi-layer perceptrons, with promising offline 3D reconstruction as a by-product of the radiance field. More recently, researchers also applied this implicit representation for online reconstruction and localization (i.e. implicit SLAM systems). However, the study on using implicit representation for active vision tasks is still very limited. In this paper, we are particularly interested in applying the neural radiance field for active mapping and planning problems, which are closely coupled tasks in an active system. We, for the first time, present an RGB-only active vision framework using radiance field representation for active 3D reconstruction and planning in an online manner. Specifically, we formulate this joint task as an iterative dual-stage optimization problem, where we alternatively optimize for the radiance field representation and path planning. Experimental results suggest that the proposed method achieves competitive results compared to other offline methods and outperforms active reconstruction methods using NeRFs.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FillGS actively selects spatiotemporal virtual viewpoints using rendering sensitivity and motion-aware observation density, then fine-tunes 4D Gaussian Splatting with reliability-masked generated images, improving spa...

  2. VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting

    cs.RO 2025-07 conditional novelty 6.0 of 10

    VISTA couples a view-diversity information metric with CLIP semantics in a receding-horizon planner to improve open-vocabulary object search during online Gaussian Splatting mapping on robots.

  3. Gaussian Process-Based Active Exploration Strategies in Vision and Touch

    cs.RO 2025-07 conditional novelty 4.0 of 10

    A robot arm uses Gaussian Process Distance Fields to fuse RGBD vision and tactile contacts, actively choosing next views and touch points to reduce shape uncertainty, while material classification remains near chance.

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