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Reconstructing Hand-Held Objects from Monocular Video
Computer Vision and Pattern Recognition · Submitted 30 Nov 2022
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry.
The compiled record
The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.
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The abstract, sentence by sentence
This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. We also provide a newly collected dataset with 3D ground truth to validate the proposed approach.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | This paper presents an approach that reconstructs a hand-held object from a monocular video. | contribution 1.00 | 0.91 | 0.22 | asserted 1.00 |
| s1 | In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. | contribution 0.90 | 0.61 | 0.38 | asserted 1.00 |
| s2 | The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. | method 0.97 | 0.34 | 0.07 | asserted 0.99 |
| s3 | Then, the object geometry can be recovered by solving a multi-view reconstruction problem. | method 0.99 | 0.43 | 0.08 | asserted 0.95 |
| s4 | We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. | method 0.83 | 0.96 | 0.11 | asserted 1.00 |
| s5 | We also provide a newly collected dataset with 3D ground truth to validate the proposed approach. | contribution 0.97 | 0.97 | 0.06 | asserted 1.00 |
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The paper
Original abstract
This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. We also provide a newly collected dataset with 3D ground truth to validate the proposed approach.
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