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D-TensoRF: Tensorial Radiance Fields for Dynamic Scenes

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arxiv 2212.02375 v2 pith:ZTYA7UYR submitted 2022-12-05 cs.CV

classification cs.CV
keywords dynamicradiancedecompositionfieldscenesd-tensorfscenetensorial
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance field (NeRF) attracts attention as a promising approach to reconstructing the 3D scene. As NeRF emerges, subsequent studies have been conducted to model dynamic scenes, which include motions or topological changes. However, most of them use an additional deformation network, slowing down the training and rendering speed. Tensorial radiance field (TensoRF) recently shows its potential for fast, high-quality reconstruction of static scenes with compact model size. In this paper, we present D-TensoRF, a tensorial radiance field for dynamic scenes, enabling novel view synthesis at a specific time. We consider the radiance field of a dynamic scene as a 5D tensor. The 5D tensor represents a 4D grid in which each axis corresponds to X, Y, Z, and time and has 1D multi-channel features per element. Similar to TensoRF, we decompose the grid either into rank-one vector components (CP decomposition) or low-rank matrix components (newly proposed MM decomposition). We also use smoothing regularization to reflect the relationship between features at different times (temporal dependency). We conduct extensive evaluations to analyze our models. We show that D-TensoRF with CP decomposition and MM decomposition both have short training times and significantly low memory footprints with quantitatively and qualitatively competitive rendering results in comparison to the state-of-the-art methods in 3D dynamic scene modeling.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A comprehensive benchmark shows monocular dynamic Gaussian splatting methods are fast and brittle, with scene complexity dominating method differences.

  2. Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction

    cs.CV 2024-11 conditional novelty 6.0 of 10

    Event cameras and deformable 3D Gaussians are combined with jointly optimized thresholds and dynamic-static decomposition, achieving state-of-the-art dynamic scene reconstruction on a new benchmark.

  3. Neural 4D Evolution under Large Topological Changes from 2D Images

    cs.CV 2024-11 conditional novelty 6.0 of 10

    N4DE learns 4D deformations with large topology changes from 2D images by evolving a time-conditioned neural SDF with hash grids and implicit Gaussian splatting.

  4. Sequential Gaussian Avatars with Hierarchical Motion Context

    cs.CV 2024-11 conditional novelty 5.0 of 10

    A 3D Gaussian avatar model that conditions non-rigid deformation on hierarchical skeleton and vertex motion reaches state-of-the-art rendering quality on three human-capture datasets.

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