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Learning rigid dynamics with face interaction graph networks

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arxiv 2212.03574 v1 pith:GFOHZLGH submitted 2022-12-07 cs.LG

Learning rigid dynamics with face interaction graph networks

classification cs.LG
keywords complexfignetcollisionsdynamicsgraphinteractionsmethodsnodes
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate complex physical dynamics, such as fluids, cloth and articulated bodies, they have been less effective and efficient on rigid-body physics, except with very simple shapes. Existing methods that model collisions through the meshes' nodes are often inaccurate because they struggle when collisions occur on faces far from nodes. Alternative approaches that represent the geometry densely with many particles are prohibitively expensive for complex shapes. Here we introduce the Face Interaction Graph Network (FIGNet) which extends beyond GNN-based methods, and computes interactions between mesh faces, rather than nodes. Compared to learned node- and particle-based methods, FIGNet is around 4x more accurate in simulating complex shape interactions, while also 8x more computationally efficient on sparse, rigid meshes. Moreover, FIGNet can learn frictional dynamics directly from real-world data, and can be more accurate than analytical solvers given modest amounts of training data. FIGNet represents a key step forward in one of the few remaining physical domains which have seen little competition from learned simulators, and offers allied fields such as robotics, graphics and mechanical design a new tool for simulation and model-based planning.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PhysiFormer: Learning to Simulate Mechanics in World Space

    cs.CV 2026-06 unverdicted novelty 7.0

    A diffusion transformer learns to simulate rigid and elastic 3D object motion directly in world coordinates without explicit rigidity, causality, or latent-space biases.

  2. RigidFormer: Learning Rigid Dynamics using Transformers

    cs.CV 2026-05 unverdicted novelty 6.0

    RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.