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SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning

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arxiv 2212.07489 v2 pith:RG6R3YPX submitted 2022-12-14 cs.LG cs.MA

classification cs.LGcs.MA
keywords smacv2benchmarksmaclearningmulti-agentobservabilitypartialachieve
verification ladder T0 review T1 audit T2 compute T3 formal
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The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex *closed-loop* policies. In particular, we show that an *open-loop* policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios. To address this limitation, we introduce SMACv2, a new version of the benchmark where scenarios are procedurally generated and require agents to generalise to previously unseen settings (from the same distribution) during evaluation. We also introduce the extended partial observability challenge (EPO), which augments SMACv2 to ensure meaningful partial observability. We show that these changes ensure the benchmark requires the use of *closed-loop* policies. We evaluate state-of-the-art algorithms on SMACv2 and show that it presents significant challenges not present in the original benchmark. Our analysis illustrates that SMACv2 addresses the discovered deficiencies of SMAC and can help benchmark the next generation of MARL methods. Videos of training are available at https://sites.google.com/view/smacv2.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  2. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

  3. Light Aircraft Game : Basic Implementation and training results analysis

    cs.LG 2025-06 reject novelty 5.0 of 10

    In the new LAG air-combat environment, HASAC scores higher than HAPPO in no-weapon coordination tasks while HAPPO scores higher in missile combat, but the results come from single runs without error bars.

  4. Feedback Attribution and Representation Geometry: Metrics for Comparing Individual and Shared Rewards in MARL

    cs.LG 2026-07 conditional novelty 4.0 of 10

    On SMACv2, role geometry in shared-encoder MARL is set by whether unit type is observed, not by individual vs shared reward; reward attribution affects behavior, mainly action diversity.

  5. GenAI-based Multi-Agent Reinforcement Learning towards Distributed Agent Intelligence: A Generative-RL Agent Perspective

    cs.AI 2025-07 unverdicted novelty 3.0 of 10

    A position paper claiming that generative-AI agents that model and predict multi-agent dynamics will replace today's reactive MARL approaches.

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