Pith. sign in

REVIEW 4 cited by

Benchmarks and Algorithms for Offline Preference-Based Reward Learning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2301.01392 v1 pith:F34FTEHZ submitted 2023-01-03 cs.LG cs.AI

classification cs.LGcs.AI
keywords offlinelearningrewardbenchmarkspolicyapproachdatadomains
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the agent might have access to offline data from related tasks in the same target environment. While offline data is increasingly being used to aid policy optimization via offline RL, our observation is that it can be a surprisingly rich source of information for preference learning as well. We propose an approach that uses an offline dataset to craft preference queries via pool-based active learning, learns a distribution over reward functions, and optimizes a corresponding policy via offline RL. Crucially, our proposed approach does not require actual physical rollouts or an accurate simulator for either the reward learning or policy optimization steps. To test our approach, we first evaluate existing offline RL benchmarks for their suitability for offline reward learning. Surprisingly, for many offline RL domains, we find that simply using a trivial reward function results good policy performance, making these domains ill-suited for evaluating learned rewards. To address this, we identify a subset of existing offline RL benchmarks that are well suited for offline reward learning and also propose new offline apprenticeship learning benchmarks which allow for more open-ended behaviors. When evaluated on this curated set of domains, our empirical results suggest that combining offline RL with learned human preferences can enable an agent to learn to perform novel tasks that were not explicitly shown in the offline data.

Discussion (0). Sign in to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multi-Turn On-Policy Distillation with Prefix Replay

    cs.LG 2026-07 conditional novelty 6.0 of 10

    ReOPD offline-distills multi-turn agentic LLMs via teacher-prefix replay plus step-decay sampling, matching online OPD accuracy at ≥4× speed with zero tool calls.

  2. CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries

    cs.LG 2025-05 conditional novelty 6.0 of 10

    CLARIFY uses contrastive learning on preference data to embed trajectories, then rejection-samples queries that humans can distinguish clearly, improving offline preference-based RL.

  3. Square$\chi$PO: Differentially Private and Robust $\chi^2$-Preference Optimization in Offline Direct Alignment

    cs.LG 2025-05 conditional novelty 6.0 of 10

    SquareχPO, a square-loss variant of χPO, achieves optimal 1/sqrt(n) suboptimality under label privacy and Huber corruption for offline direct alignment with general function classes.

  4. Residual Reward Models for Preference-based Reinforcement Learning

    cs.LG 2025-07 conditional novelty 5.0 of 10

    Combining a hand-designed or learned prior reward with a preference-trained residual improves sample efficiency and final performance in preference-based reinforcement learning.

Pith tools