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Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

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arxiv 2301.04195 v2 pith:OSCYRFPD submitted 2023-01-10 cs.RO cs.AI

Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

classification cs.RO cs.AI
keywords learningframeworkorbittasksmotionbenchmarkeasilyenvironments
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and high-fidelity rigid and deformable body simulation. With Orbit, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. Orbit allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

    cs.RO 2026-07 conditional novelty 6.0

    ABot-C0 builds a scalable quadruped motion data pipeline, verifies a motion-tracking scaling law, and deploys a multi-policy system for all-terrain locomotion and interaction on a real robot.

  2. Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

    cs.RO 2026-07 conditional novelty 6.0

    A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.

  3. Scaling Robot Learning with Semantically Imagined Experience

    cs.RO 2023-02 unverdicted novelty 6.0

    Augmenting robot datasets via diffusion-based semantic inpainting enables manipulation policies to solve unseen tasks with new objects and improves robustness to novel distractors.

  4. Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)

    cs.RO 2026-05 unverdicted novelty 4.0

    Excessive sim2real focus impedes robotics policy learning via simulator lock-in; a kinematics-only sim2sim2real paradigm is proposed to restore exploration.