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Complexity Analysis of a Countable-armed Bandit Problem

Machine Learning · Submitted 18 Jan 2023

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\mathcal{O}\left( \log n \right)$.

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arXiv ID2301.07243 (version 1)
Pith IDWLCMSLPA, Pith's permanent record of this paper and its review
CitationAnand Kalvit, Assaf Zeevi. "Complexity Analysis of a Countable-armed Bandit Problem." arXiv:2301.07243 (2023). https://pith.science/paper/WLCMSLPA
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What the abstract itself states, as probabilities: claims first 0.04 · states limitation 0.24 · human participants 0.02 · controlled comparison 0.04 · randomized assignment 0.03 · states quantitative result 0.98 · compares with prior results 0.63 · mentions code or data availability 0.02.

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arXiv listing abstract v1. Results and the main claim are underlined; .

We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\mathcal{O}\left( \log n \right)$. We also show that the instance-independent (minimax) regret is $\tilde{\mathcal{O}}\left( \sqrt{n} \right)$ when $K=2$. While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them.

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#sentencerolethe authors' own workstates the main conclusionstrength
s0 We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. background 0.95 0.27 0.04 asserted 0.97
s1 The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. background 0.97 0.12 0.02 asserted 1.00
s2 We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\mathcal{O}\left( \log n \right)$. contribution 0.66 0.94 0.70 asserted 1.00
s3 We also show that the instance-independent (minimax) regret is $\tilde{\mathcal{O}}\left( \sqrt{n} \right)$ when $K=2$. result 0.99 0.92 0.13 asserted 1.00
s4 While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them. interpretation 0.91 0.56 0.25 asserted 0.86

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Original abstract

We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\mathcal{O}\left( \log n \right)$. We also show that the instance-independent (minimax) regret is $\tilde{\mathcal{O}}\left( \sqrt{n} \right)$ when $K=2$. While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them.

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