Pith. sign in

REVIEW 2 cited by

K-Planes: Explicit Radiance Fields in Space, Time, and Appearance

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2301.10241 v2 pith:6TH37HM3 submitted 2023-01-24 cs.CV

classification cs.CV
keywords k-planesdynamicstaticappearancedecoderfieldsmodelradiance
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

We introduce k-planes, a white-box model for radiance fields in arbitrary dimensions. Our model uses d choose 2 planes to represent a d-dimensional scene, providing a seamless way to go from static (d=3) to dynamic (d=4) scenes. This planar factorization makes adding dimension-specific priors easy, e.g. temporal smoothness and multi-resolution spatial structure, and induces a natural decomposition of static and dynamic components of a scene. We use a linear feature decoder with a learned color basis that yields similar performance as a nonlinear black-box MLP decoder. Across a range of synthetic and real, static and dynamic, fixed and varying appearance scenes, k-planes yields competitive and often state-of-the-art reconstruction fidelity with low memory usage, achieving 1000x compression over a full 4D grid, and fast optimization with a pure PyTorch implementation. For video results and code, please see https://sarafridov.github.io/K-Planes.

Discussion (0). Sign in to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 7 citations worldwide. Full citation record

  1. HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.

  2. Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting

    cs.GR 2025-07 reject novelty 2.0 of 10

    A proposal to combine 3D Gaussian splatting, SAM segmentation, GS2Mesh conversion, LLM-based material assignment, and XPBD physics into a mesh-based editing pipeline, with no experimental validation.

Pith tools