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Sample Efficient Deep Reinforcement Learning via Local Planning

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arxiv 2301.12579 v2 pith:WYLLQ42R submitted 2023-01-29 cs.LG cs.AI

classification cs.LGcs.AI
keywords deepefficientenvironmentframeworklearninglocalobservedplanning
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The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning

    cs.LG 2025-06 conditional novelty 6.0 of 10

    Introduces LEAST, an adaptive early-episode-stopping rule for off-policy deep RL that improves learning efficiency on MuJoCo and DeepMind Control benchmarks.

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