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Computational Language Acquisition with Theory of Mind

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arxiv 2303.01502 v1 pith:V6UOAP6I submitted 2023-03-02 cs.CL cs.AI

classification cs.CLcs.AI
keywords languageacquisitionmodelsacquireagentscomputationaldifficultyfind
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Unlike current state-of-the-art language models, young children actively acquire language through interactions with their surrounding environment and caretakers. One mechanism that has been argued to be critical to language learning is the ability to infer the mental states of other agents in social environments, coined Theory of Mind (ToM) by Premack & Woodruff (1978). Drawing inspiration from the modern operationalized versions of ToM implemented in Rabinowitz et al. (2018) and Zhu et al. (2021), we build language-learning agents equipped with ToM, and measure its effects on the learning process. We model ToM by giving the speaker agent an internal listener model that is trained alongside the speaker and used to rerank potential utterances. We experiment with varying task difficulty, hypothesizing that models will acquire more complex language to adapt to stronger environmental pressures. We find that training speakers with a highly weighted ToM listener component leads to performance gains in our image referential game setting. We also find some evidence that increasing task difficulty in the training process results in more fluent and precise utterances in evaluation. This suggests the potential utility of further incorporating ToM, as well as other insights from child language acquisition, into computational models of language acquisition.

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  1. Towards Developmentally Plausible Rewards: Communicative Success as a Learning Signal for Interactive Language Models

    cs.CL 2025-05 conditional novelty 5.0 of 10

    A language-only question-answering reference game gives language models a communicative reward signal, but fine-tuning with it changes speaker behavior without improving grammatical ability.

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