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Graph Decision Transformer
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Offline reinforcement learning (RL) is a challenging task, whose objective is to learn policies from static trajectory data without interacting with the environment. Recently, offline RL has been viewed as a sequence modeling problem, where an agent generates a sequence of subsequent actions based on a set of static transition experiences. However, existing approaches that use transformers to attend to all tokens naively can overlook the dependencies between different tokens and limit long-term dependency learning. In this paper, we propose the Graph Decision Transformer (GDT), a novel offline RL approach that models the input sequence into a causal graph to capture potential dependencies between fundamentally different concepts and facilitate temporal and causal relationship learning. GDT uses a graph transformer to process the graph inputs with relation-enhanced mechanisms, and an optional sequence transformer to handle fine-grained spatial information in visual tasks. Our experiments show that GDT matches or surpasses the performance of state-of-the-art offline RL methods on image-based Atari and OpenAI Gym.
Forward citations
Cited by 2 Pith papers
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Decision Flow Policy Optimization
Decision Flow frames the gradual action generation of flow-based policies as a flow MDP and updates the flow policy with flow-level value functions, reporting state-of-the-art results on several D4RL tasks.
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Should We Ever Prefer Decision Transformer for Offline Reinforcement Learning?
Filtered behavior cloning, an MLP baseline trained only on high-return trajectories, matches or outperforms Decision Transformer on the sparse-reward Robomimic and sparsified D4RL benchmarks tested.
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