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ReorientDiff: Diffusion Model based Reorientation for Object Manipulation

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arxiv 2303.12700 v2 pith:3TUFCNSV submitted 2023-02-28 cs.RO cs.CV

classification cs.ROcs.CV
keywords reorientationdiffusionobjectintermediatemanipulationmethodmodelposes
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The ability to manipulate objects in a desired configurations is a fundamental requirement for robots to complete various practical applications. While certain goals can be achieved by picking and placing the objects of interest directly, object reorientation is needed for precise placement in most of the tasks. In such scenarios, the object must be reoriented and re-positioned into intermediate poses that facilitate accurate placement at the target pose. To this end, we propose a reorientation planning method, ReorientDiff, that utilizes a diffusion model-based approach. The proposed method employs both visual inputs from the scene, and goal-specific language prompts to plan intermediate reorientation poses. Specifically, the scene and language-task information are mapped into a joint scene-task representation feature space, which is subsequently leveraged to condition the diffusion model. The diffusion model samples intermediate poses based on the representation using classifier-free guidance and then uses gradients of learned feasibility-score models for implicit iterative pose-refinement. The proposed method is evaluated using a set of YCB-objects and a suction gripper, demonstrating a success rate of 95.2% in simulation. Overall, our study presents a promising approach to address the reorientation challenge in manipulation by learning a conditional distribution, which is an effective way to move towards more generalizable object manipulation. For more results, checkout our website: https://utkarshmishra04.github.io/ReorientDiff.

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Cited by 1 Pith paper

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  1. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0 of 10

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.

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