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Deep RL with Hierarchical Action Exploration for Dialogue Generation

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arxiv 2303.13465 v3 pith:PGR2FD2V submitted 2023-03-22 cs.CL cs.AI

classification cs.CLcs.AI
keywords actionsamplingdialoguepolicyalgorithmgenerationhumanimprovement
verification ladder T0 review T1 audit T2 compute T3 formal

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Traditionally, approximate dynamic programming is employed in dialogue generation with greedy policy improvement through action sampling, as the natural language action space is vast. However, this practice is inefficient for reinforcement learning (RL) due to the sparsity of eligible responses with high action values, which leads to weak improvement sustained by random sampling. This paper presents theoretical analysis and experiments that reveal the performance of the dialogue policy is positively correlated with the sampling size. To overcome this limitation, we introduce a novel dual-granularity Q-function that explores the most promising response category to intervene in the sampling process. Our approach extracts actions based on a grained hierarchy, thereby achieving the optimum with fewer policy iterations. Additionally, we use offline RL and learn from multiple reward functions designed to capture emotional nuances in human interactions. Empirical studies demonstrate that our algorithm outperforms baselines across automatic metrics and human evaluations. Further testing reveals that our algorithm exhibits both explainability and controllability and generates responses with higher expected rewards.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Simulation-Free Hierarchical Latent Policy Planning for Proactive Dialogues

    cs.CL 2024-12 conditional novelty 6.0 of 10

    LDPP automatically discovers latent dialogue policies from raw records and uses offline hierarchical reinforcement learning to plan in that latent space, outperforming strong baselines on proactive dialogue benchmarks.

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