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TG-VQA: Ternary Game of Video Question Answering

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arxiv 2305.10049 v2 pith:UHWIONLH submitted 2023-05-17 cs.CV cs.MM

classification cs.CVcs.MM
keywords questionvideovideoqaalignmentansweringfine-grainedinteractiondata
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (${10}^4 ~videos$), surpassing most of those pre-trained on large-scale data ($10^7~videos$).

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MOST improves rare-prompt text-to-motion generation by retrieving key motion clips through a new temporal clip Banzhaf interaction and using them as diffusion prompts.

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