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Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approach

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arxiv 2306.05700 v2 pith:C4PBA5FD submitted 2023-06-09 eess.SY cs.GTcs.LGcs.SY

classification eess.SYcs.GTcs.LGcs.SY
keywords q-learninganalysisminimaxfinite-timeiterationvaluealgorithmapproach
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The objective of this paper is to investigate the finite-time analysis of a Q-learning algorithm applied to two-player zero-sum Markov games. Specifically, we establish a finite-time analysis of both the minimax Q-learning algorithm and the corresponding value iteration method. To enhance the analysis of both value iteration and Q-learning, we employ the switching system model of minimax Q-learning and the associated value iteration. This approach provides further insights into minimax Q-learning and facilitates a more straightforward and insightful convergence analysis. We anticipate that the introduction of these additional insights has the potential to uncover novel connections and foster collaboration between concepts in the fields of control theory and reinforcement learning communities.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Successor Features for Transfer in Alternating Markov Games

    cs.MA 2025-07 reject novelty 5.0 of 10

    A proposed transfer algorithm, GGPI, applies successor features to alternating zero-sum Markov games, but its central theorem is not proven as written.

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