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AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation

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arxiv 2306.09864 v1 pith:3IG2CPGC submitted 2023-06-16 cs.CV

AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation

classification cs.CV
keywords avataravatarboothgenerationimagestextavatarshumanmodel
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the creation of personalized avatars from casually captured face or body images, while still supporting text-based model generation and editing. Our key contribution is the precise avatar generation control by using dual fine-tuned diffusion models separately for the human face and body. This enables us to capture intricate details of facial appearance, clothing, and accessories, resulting in highly realistic avatar generations. Furthermore, we introduce pose-consistent constraint to the optimization process to enhance the multi-view consistency of synthesized head images from the diffusion model and thus eliminate interference from uncontrolled human poses. In addition, we present a multi-resolution rendering strategy that facilitates coarse-to-fine supervision of 3D avatar generation, thereby enhancing the performance of the proposed system. The resulting avatar model can be further edited using additional text descriptions and driven by motion sequences. Experiments show that AvatarBooth outperforms previous text-to-3D methods in terms of rendering and geometric quality from either text prompts or specific images. Please check our project website at https://zeng-yifei.github.io/avatarbooth_page/.

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Cited by 1 Pith paper

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  1. HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance

    cs.CV 2026-04 unverdicted novelty 6.0

    HandDreamer is the first zero-shot text-to-3D method for hands that uses MANO initialization, skeleton-guided diffusion, and corrective shape guidance to produce view-consistent models.