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Is RLHF More Difficult than Standard RL?

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arxiv 2306.14111 v2 pith:BHEEIWWA submitted 2023-06-25 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords reward-basedpreferencesmodelsalgorithmsdifficultdirectlyfurtherlearning
verification ladder T0 review T1 audit T2 compute T3 formal
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Reinforcement learning from Human Feedback (RLHF) learns from preference signals, while standard Reinforcement Learning (RL) directly learns from reward signals. Preferences arguably contain less information than rewards, which makes preference-based RL seemingly more difficult. This paper theoretically proves that, for a wide range of preference models, we can solve preference-based RL directly using existing algorithms and techniques for reward-based RL, with small or no extra costs. Specifically, (1) for preferences that are drawn from reward-based probabilistic models, we reduce the problem to robust reward-based RL that can tolerate small errors in rewards; (2) for general arbitrary preferences where the objective is to find the von Neumann winner, we reduce the problem to multiagent reward-based RL which finds Nash equilibria for factored Markov games with a restricted set of policies. The latter case can be further reduced to adversarial MDP when preferences only depend on the final state. We instantiate all reward-based RL subroutines by concrete provable algorithms, and apply our theory to a large class of models including tabular MDPs and MDPs with generic function approximation. We further provide guarantees when K-wise comparisons are available.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification

    cs.LG 2026-06 unverdicted novelty 7.0 of 10

    Optimistic regression algorithms with Gibbs updates achieve high-probability KL-regret that degrades gracefully under pointwise KL misspecification for bandits and stagewise KL Bellman misspecification for episodic RL.

  2. Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function

    cs.LG 2025-06 conditional novelty 7.0 of 10

    ZSPO provably converges to a stationary policy using only the sign of preference feedback, without knowing the link function between preferences and rewards.

  3. Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

    cs.LG 2025-05 conditional novelty 7.0 of 10

    Outcome-based online RL is tractable under coverability with general function approximation, but there are MDPs where trajectory-level feedback costs exponentially more samples than per-step feedback.

  4. Square$\chi$PO: Differentially Private and Robust $\chi^2$-Preference Optimization in Offline Direct Alignment

    cs.LG 2025-05 conditional novelty 6.0 of 10

    SquareχPO, a square-loss variant of χPO, achieves optimal 1/sqrt(n) suboptimality under label privacy and Huber corruption for offline direct alignment with general function classes.

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