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HIQL: Offline Goal-Conditioned RL with Latent States as Actions

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arxiv 2307.11949 v4 pith:TD7DHQ2G submitted 2023-07-22 cs.LG cs.AIcs.RO

classification cs.LGcs.AIcs.RO
keywords datagoal-conditionedgoalsofflineactionsfunctionmethodstructure
verification ladder T0 review T1 audit T2 compute T3 formal
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Unsupervised pre-training has recently become the bedrock for computer vision and natural language processing. In reinforcement learning (RL), goal-conditioned RL can potentially provide an analogous self-supervised approach for making use of large quantities of unlabeled (reward-free) data. However, building effective algorithms for goal-conditioned RL that can learn directly from diverse offline data is challenging, because it is hard to accurately estimate the exact value function for faraway goals. Nonetheless, goal-reaching problems exhibit structure, such that reaching distant goals entails first passing through closer subgoals. This structure can be very useful, as assessing the quality of actions for nearby goals is typically easier than for more distant goals. Based on this idea, we propose a hierarchical algorithm for goal-conditioned RL from offline data. Using one action-free value function, we learn two policies that allow us to exploit this structure: a high-level policy that treats states as actions and predicts (a latent representation of) a subgoal and a low-level policy that predicts the action for reaching this subgoal. Through analysis and didactic examples, we show how this hierarchical decomposition makes our method robust to noise in the estimated value function. We then apply our method to offline goal-reaching benchmarks, showing that our method can solve long-horizon tasks that stymie prior methods, can scale to high-dimensional image observations, and can readily make use of action-free data. Our code is available at https://seohong.me/projects/hiql/

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Cited by 1 Pith paper

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  1. From Simple to Complex Skills: The Case of In-Hand Object Reorientation

    cs.RO 2025-01 conditional novelty 6.0 of 10

    A hierarchical policy that picks among pre-trained single-axis rotation skills and adds residual corrections reorients diverse real-world objects with less tuning and more robustness than training from scratch.

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