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MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR

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arxiv 2308.09278 v1 pith:IOGHXN4Y submitted 2023-08-18 cs.CV

classification cs.CV
keywords brdflatentmaterialsauto-encodertext-to-3dgenerationmaterialmatlaber
verification ladder T0 review T1 audit T2 compute T3 formal
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Based on powerful text-to-image diffusion models, text-to-3D generation has made significant progress in generating compelling geometry and appearance. However, existing methods still struggle to recover high-fidelity object materials, either only considering Lambertian reflectance, or failing to disentangle BRDF materials from the environment lights. In this work, we propose Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR (\textbf{MATLABER}) that leverages a novel latent BRDF auto-encoder for material generation. We train this auto-encoder with large-scale real-world BRDF collections and ensure the smoothness of its latent space, which implicitly acts as a natural distribution of materials. During appearance modeling in text-to-3D generation, the latent BRDF embeddings, rather than BRDF parameters, are predicted via a material network. Through exhaustive experiments, our approach demonstrates the superiority over existing ones in generating realistic and coherent object materials. Moreover, high-quality materials naturally enable multiple downstream tasks such as relighting and material editing. Code and model will be publicly available at \url{https://sheldontsui.github.io/projects/Matlaber}.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. NI-Tex: Non-isometric Image-based Garment Texture Generation

    cs.CV 2025-11 conditional novelty 6.0 of 10

    A training framework that makes image-to-garment texture transfer robust to pose and topology mismatch, using simulated garment videos, AI image editing, and uncertainty-guided multi-view baking.

  2. Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

    cs.CV 2026-02 reject novelty 5.0 of 10

    A common variance-time SDE aligns Monte Carlo rendering noise with diffusion-model denoising, enabling low-spp render refinement and stage-ordered material control.

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