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Approaching human 3D shape perception with neurally mappable models

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arxiv 2308.11300 v2 pith:OSGK24J7 submitted 2023-08-22 cs.CV cs.GT

classification cs.CVcs.GT
keywords humanmodelscomputationalshapeabilitycomparisonsmulti-viewadversarially-defined
verification ladder T0 review T1 audit T2 compute T3 formal
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Humans effortlessly infer the 3D shape of objects. What computations underlie this ability? Although various computational models have been proposed, none of them capture the human ability to match object shape across viewpoints. Here, we ask whether and how this gap might be closed. We begin with a relatively novel class of computational models, 3D neural fields, which encapsulate the basic principles of classic analysis-by-synthesis in a deep neural network (DNN). First, we find that a 3D Light Field Network (3D-LFN) supports 3D matching judgments well aligned to humans for within-category comparisons, adversarially-defined comparisons that accentuate the 3D failure cases of standard DNN models, and adversarially-defined comparisons for algorithmically generated shapes with no category structure. We then investigate the source of the 3D-LFN's ability to achieve human-aligned performance through a series of computational experiments. Exposure to multiple viewpoints of objects during training and a multi-view learning objective are the primary factors behind model-human alignment; even conventional DNN architectures come much closer to human behavior when trained with multi-view objectives. Finally, we find that while the models trained with multi-view learning objectives are able to partially generalize to new object categories, they fall short of human alignment. This work provides a foundation for understanding human shape inferences within neurally mappable computational architectures.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Do large language vision models understand 3D shapes?

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A large synthetic benchmark shows vision-language models match 3D shapes well across single changes like rotation or texture, but fail when rotation and texture change together, trailing humans by a wide margin.

  2. DepthCues: Evaluating Monocular Depth Perception in Large Vision Models

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A six-task benchmark shows newer large vision models encode human-like monocular depth cues, and cue understanding strongly correlates with their depth estimation performance.

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