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Text-to-3D using Gaussian Splatting

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arxiv 2309.16585 v4 pith:ESVE7TWE submitted 2023-09-28 cs.CV

classification cs.CV
keywords optimizationgeometrytext-to-3dgaussiangsgenmethodsplattingstage
verification ladder T0 review T1 audit T2 compute T3 formal
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Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the Janus issue, since it is hard to explicitly integrate 3D priors into implicit 3D representations. Besides, it is usually time-consuming for them to generate elaborate 3D models with rich colors. In response, this paper proposes GSGEN, a novel method that adopts Gaussian Splatting, a recent state-of-the-art representation, to text-to-3D generation. GSGEN aims at generating high-quality 3D objects and addressing existing shortcomings by exploiting the explicit nature of Gaussian Splatting that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimization, a coarse representation is established under 3D point cloud diffusion prior along with the ordinary 2D SDS optimization, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative appearance refinement to enrich texture details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D assets with delicate details and accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Our code is available at https://github.com/gsgen3d/gsgen

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation

    cs.CV 2025-06 conditional novelty 7.0 of 10

    A feed-forward VAE plus rectified-flow model animates arbitrary static meshes from text prompts in seconds, with a new 4M-sequence training dataset.

  2. PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    PixGS is a single-stage pixel-space diffusion model that directly produces high-quality 3D Gaussian Splats from text or images in ~1s, outperforming multi-stage latent methods on standard benchmarks.

  3. GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A causal transformer with 3D RoPE generates vector-quantized 3D Gaussian latent grids autoregressively, enabling unconditional synthesis, completion, and open-ended outpainting of indoor scenes.

  4. LL3M: Large Language 3D Modelers

    cs.GR 2025-08 conditional novelty 6.0 of 10

    A multi-agent LLM system generates editable 3D assets as Blender Python code, using documentation retrieval and visual self-critique to refine results.

  5. Latent Radiance Fields with 3D-aware 2D Representations

    cs.CV 2025-02 conditional novelty 6.0 of 10

    A three-stage pipeline makes VAE latent codes 3D-consistent and builds a latent radiance field, improving photorealistic novel-view synthesis in latent space.

  6. Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

    cs.CV 2025-09 conditional novelty 5.0 of 10

    MDT-dist distills a pretrained 3D flow model into a 1-2 step generator using velocity matching plus velocity distillation, cutting TRELLIS inference from 6.1s to 0.68s while approximately preserving generation quality.

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