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PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstruction

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arxiv 2310.07997 v2 pith:ISB2IM76 submitted 2023-10-12 cs.CV cs.AI

classification cs.CVcs.AI
keywords pointdataguidanceneuralnoisepg-neusreconstructionsurface
verification ladder T0 review T1 audit T2 compute T3 formal
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Recently, learning multi-view neural surface reconstruction with the supervision of point clouds or depth maps has been a promising way. However, due to the underutilization of prior information, current methods still struggle with the challenges of limited accuracy and excessive time complexity. In addition, prior data perturbation is also an important but rarely considered issue. To address these challenges, we propose a novel point-guided method named PG-NeuS, which achieves accurate and efficient reconstruction while robustly coping with point noise. Specifically, aleatoric uncertainty of the point cloud is modeled to capture the distribution of noise, leading to noise robustness. Furthermore, a Neural Projection module connecting points and images is proposed to add geometric constraints to implicit surface, achieving precise point guidance. To better compensate for geometric bias between volume rendering and point modeling, high-fidelity points are filtered into a Bias Network to further improve details representation. Benefiting from the effective point guidance, even with a lightweight network, the proposed PG-NeuS achieves fast convergence with an impressive 11x speedup compared to NeuS. Extensive experiments show that our method yields high-quality surfaces with high efficiency, especially for fine-grained details and smooth regions, outperforming the state-of-the-art methods. Moreover, it exhibits strong robustness to noisy data and sparse data.

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Cited by 1 Pith paper

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  1. GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

    cs.CV 2024-11 conditional novelty 6.0 of 10

    GSurf learns a signed distance field supervised by Gaussian splat centers and renders via splatting, yielding compact meshes faster than previous Gaussian-SDF hybrids.

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