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GameGPT: Multi-agent Collaborative Framework for Game Development

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arxiv 2310.08067 v2 pith:AV5JWMKE submitted 2023-10-12 cs.AI

classification cs.AI
keywords developmentframeworkgameautomatecollaborativegamegpthallucinationmethods
verification ladder T0 review T1 audit T2 compute T3 formal
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The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. When Do Multi-Agent Systems Help? An Information Bottleneck Perspective

    cs.LG 2026-07 conditional novelty 6.0 of 10

    Multi-agent LLM systems help exactly when the context removed by compressed relays outweighs the downstream-relevant information those relays discard.

  2. Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs

    cs.AI 2025-09 reject novelty 4.0 of 10

    Fine-tuning LLaMA-3 on GPT-4-generated GDD-code pairs yields a model that writes Unity C# templates from game design documents, but the reported 4.8/5.0 advantage over baselines rests on a weak three-game, three-rater...

  3. Communicative Agents for Slideshow Storytelling Video Generation based on LLMs

    cs.AI 2025-09 conditional novelty 4.0 of 10

    VGTeam uses communicating LLM agents plus commercial APIs to turn a text prompt into a slideshow video for about $0.10 per clip, with a self-reported 75.7% quality rate.

  4. Software Engineering for Large Language Models: Research Status, Challenges and the Road Ahead

    cs.SE 2025-06 conditional novelty 4.0 of 10

    A literature review organizes LLM development into a six-phase software engineering lifecycle and identifies challenges and research directions for each phase.

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