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GROOT: Learning to Follow Instructions by Watching Gameplay Videos
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We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis. The project page is available at https://craftjarvis-groot.github.io.
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Cited by 1 Pith paper
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FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making
FOUNDER maps foundation-model embeddings of text or video prompts into world-model goal states and rewards policies by predicted temporal distance to those goals, improving reward-free multi-task offline control.
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