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Making RL with Preference-based Feedback Efficient via Randomization

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arxiv 2310.14554 v2 pith:MWZK7FKV submitted 2023-10-23 cs.LG cs.AIcs.HC

classification cs.LGcs.AIcs.HC
keywords algorithmcomplexityqueryalgorithmsefficientfeedbacklearningnear-optimal
verification ladder T0 review T1 audit T2 compute T3 formal
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Reinforcement Learning algorithms that learn from human feedback (RLHF) need to be efficient in terms of statistical complexity, computational complexity, and query complexity. In this work, we consider the RLHF setting where the feedback is given in the format of preferences over pairs of trajectories. In the linear MDP model, using randomization in algorithm design, we present an algorithm that is sample efficient (i.e., has near-optimal worst-case regret bounds) and has polynomial running time (i.e., computational complexity is polynomial with respect to relevant parameters). Our algorithm further minimizes the query complexity through a novel randomized active learning procedure. In particular, our algorithm demonstrates a near-optimal tradeoff between the regret bound and the query complexity. To extend the results to more general nonlinear function approximation, we design a model-based randomized algorithm inspired by the idea of Thompson sampling. Our algorithm minimizes Bayesian regret bound and query complexity, again achieving a near-optimal tradeoff between these two quantities. Computation-wise, similar to the prior Thompson sampling algorithms under the regular RL setting, the main computation primitives of our algorithm are Bayesian supervised learning oracles which have been heavily investigated on the empirical side when applying Thompson sampling algorithms to RL benchmark problems.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification

    cs.LG 2026-06 unverdicted novelty 7.0 of 10

    Optimistic regression algorithms with Gibbs updates achieve high-probability KL-regret that degrades gracefully under pointwise KL misspecification for bandits and stagewise KL Bellman misspecification for episodic RL.

  2. Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

    cs.LG 2025-05 conditional novelty 7.0 of 10

    Outcome-based online RL is tractable under coverability with general function approximation, but there are MDPs where trajectory-level feedback costs exponentially more samples than per-step feedback.

  3. Thompson Sampling in Online RLHF with General Function Approximation

    cs.LG 2025-05 reject novelty 6.0 of 10

    A model-free posterior sampling algorithm for online RLHF is shown to achieve O(sqrt(T)) regret when the completed function class has low Bellman eluder dimension.

  4. Learning a Pessimistic Reward Model in RLHF

    cs.LG 2025-05 reject novelty 6.0 of 10

    Pessimistic fine-tuning of reward models against rejection-sampling policies lets RLHF agents optimize greedily without KL regularization and still avoid reward hacking.

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