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A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents

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arxiv 2311.00344 v4 pith:7NN35RB2 submitted 2023-11-01 cs.AI

A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents

classification cs.AI
keywords learningopen-endedproblemswhatagentsdefinitionelementarygoal-conditioned
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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A lot of recent machine learning research papers have ``open-ended learning'' in their title. But very few of them attempt to define what they mean when using the term. Even worse, when looking more closely there seems to be no consensus on what distinguishes open-ended learning from related concepts such as continual learning, lifelong learning or autotelic learning. In this paper, we contribute to fixing this situation. After illustrating the genealogy of the concept and more recent perspectives about what it truly means, we outline that open-ended learning is generally conceived as a composite notion encompassing a set of diverse properties. In contrast with previous approaches, we propose to isolate a key elementary property of open-ended processes, which is to produce elements from time to time (e.g., observations, options, reward functions, and goals), over an infinite horizon, that are considered novel from an observer's perspective. From there, we build the notion of open-ended learning problems and focus in particular on the subset of open-ended goal-conditioned reinforcement learning problems in which agents can learn a growing repertoire of goal-driven skills. Finally, we highlight the work that remains to be performed to fill the gap between our elementary definition and the more involved notions of open-ended learning that developmental AI researchers may have in mind.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Goal-Conditioned Agents that Learn Everything All at Once

    cs.LG 2026-05 unverdicted novelty 6.0

    LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

  2. Improving Zero-Shot Offline RL via Behavioral Task Sampling

    cs.AI 2026-04 unverdicted novelty 6.0

    Extracting task vectors from the offline dataset for policy training improves zero-shot offline RL performance by an average of 20% over random sampling baselines.

  3. MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces

    cs.AI 2025-02 unverdicted novelty 6.0

    MAGELLAN augments LLM agents with online metacognitive LP prediction via semantic generalization to scale curriculum learning in open-ended goal spaces.

  4. Improving Zero-Shot Offline RL via Behavioral Task Sampling

    cs.AI 2026-04 unverdicted novelty 5.0

    Extracting task vectors from offline data to define training task distributions improves zero-shot offline RL performance by an average of 20%.