REVIEW 3 cited by
Symbol-LLM: Towards Foundational Symbol-centric Interface For Large Language Models
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Although Large Language Models (LLMs) demonstrate remarkable ability in processing and generating human-like text, they do have limitations when it comes to comprehending and expressing world knowledge that extends beyond the boundaries of natural language(e.g., chemical molecular formula). Injecting a collection of symbolic data directly into the training of LLMs can be problematic, as it disregards the synergies among different symbolic families and overlooks the need for a balanced mixture of natural and symbolic data. In this work, we tackle these challenges from both a data and framework perspective and introduce Symbol-LLM series models. First, we curated a data collection consisting of 34 tasks and incorporating approximately 20 distinct symbolic families, intending to capture the interrelations and foster synergies between symbols. Then, a two-stage tuning framework succeeds in injecting symbolic knowledge without loss of the generality ability. Extensive experiments on both symbol- and NL-centric tasks demonstrate the balanced and superior performances of Symbol-LLM series models. The project page is https://xufangzhi.github.io/symbol-llm-page/.
Forward citations
Cited by 3 Pith papers
-
EHRAG: Bridging Semantic Gaps in Lightweight GraphRAG via Hybrid Hypergraph Construction and Retrieval
EHRAG constructs structural hyperedges from sentence co-occurrence and semantic hyperedges from entity embedding clusters, then applies hybrid diffusion plus topic-aware PPR to retrieve top-k documents, outperforming ...
-
CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks
A causality-inspired LLM planning framework with task graphs, counterfactual rule checks, and busy-rate path assignment improves multi-agent Minecraft task completion in reported experiments.
-
SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents
SeeClick improves visual GUI agents via GUI grounding pre-training on automatically curated data and introduces the ScreenSpot benchmark, with results indicating that stronger grounding boosts downstream task performance.
Discussion (0). Sign in to comment.